
Fable: The Journey
- Format
- Kinect
- Developer
- Lionhead Studios
- Publisher
- Microsoft
- Genre
- Action

14May 2012
Lionhead hiring experienced multiplayer talent for "ambitious" Unreal game
Right candidate will be "champion of the multiplayer experience"

20Apr 2012
Molyneux: "I don't know if I can make another controller game"
"It just feels so old school," says former Lionhead boss

08Mar 2012
Molyneux: playing Call of Duty in 10 years time is "unthinkable"
"If you don't innovate, you die", says Lionhead founder

07Mar 2012
An era ends: Peter Molyneux quits Microsoft and Lionhead
Fable creator departs "with mixed emotions", will polish off Fable first

11Aug 2011
No melee combat in Fable: The Journey because Kinect can't do recoil
Molyneux: players have "encoded" assumptions about how weapons should handle

04Aug 2011
How Fable: The Journey will "compel" you to buy Kinect
Lionhead's latest to be as hard as Fable 2, "accessible" but not "easy"

20Jul 2011
Fable artist: It's "difficult to be unique" with Unreal Engine
But Lionhead benefits from working with established technology

27Jun 2011
Playable Fable: The Journey Gamescom builds to fix "huge faults" with E3 demo
Molyneux to polish up "rough" stage gameplay

09Jun 2011
Fable: The Journey is NOT on rails
Microsoft didn't give Molyneux enough time at E3 conference

06Jun 2011
E3 2011: Lionhead announces Fable: The Journey
Return to Albion in a first person Kinect adventure

08Mar 2012
Acorn to oak: Peter Molyneux's greatest successes
An unapologetically fond farewell to an industry legend

21Jul 2011
Crafting Albion: the art of Fable: The Journey
Lionhead's lead artist takes us behind the scenes

















































