
interviews

Blur's real legacy: how Project Gotham's designer fell in love with kart racing
Sumo's Steve and Gareth talk Sonic & Sega All-Stars Racing 7

Rebel victory: how Sniper Elite V2 out-sold Prototype 2
UK-based Rebellion talks taking down the big boys 4

FIFA 13 gameplay details: an evolution of FIFA 12's revolution
Plus: the first FIFA 13 screenshots 1

Assassin's Creed 3: "the most RPG-like Assassin's Creed so far"
Video: Ubisoft talks Connor, Desmond, the new setting and more 3

Games versus "entertainment": Microsoft on the future of Xbox Live
Xbox Live Indie's status, doubled Gamerscores and the hardcore focus 6

Minecraft Xbox 360: memory limits, mods, splitscreen and free updates
OXM talks building blocks with 4J Studios' Roger Carpenter 10

Mass Effect 3: perfecting videogame cinema
How BioWare finds the balance between "giant battles" and "personal moments"

Max Payne 3 multiplayer: competing with Gears, rebuilding Bullet Time
Rockstar talks taking Max online 2

Head-on crash: how Bugbear's Unbounded became Ridge Racer
Senior producer Joonas Laakso talks turning a sim into an arcade game... and vice versa 2

Final Fantasy XIII-2: remaking FF7, Kinect RPGs and killing the "girly" feel
Square Enix talks us through its second "proper" Final Fantasy sequel
More Interviews

Blur's real legacy: how Project Gotham's designer fell in love with kart racing
Sumo's Steve and Gareth talk Sonic & Sega All-Stars Racing 360 7

Rebel victory: how Sniper Elite V2 out-sold Prototype 2
UK-based Rebellion talks taking down the big boys 360 4

FIFA 13 gameplay details: an evolution of FIFA 12's revolution
Plus: the first FIFA 13 screenshots 360 1

Assassin's Creed 3: "the most RPG-like Assassin's Creed so far"
Video: Ubisoft talks Connor, Desmond, the new setting and more 360 3

Games versus "entertainment": Microsoft on the future of Xbox Live
Xbox Live Indie's status, doubled Gamerscores and the hardcore focus 360 6

Minecraft Xbox 360: memory limits, mods, splitscreen and free updates
OXM talks building blocks with 4J Studios' Roger Carpenter XLA 10

Mass Effect 3: perfecting videogame cinema
How BioWare finds the balance between "giant battles" and "personal moments" 360

Max Payne 3 multiplayer: competing with Gears, rebuilding Bullet Time
Rockstar talks taking Max online 360 2

Head-on crash: how Bugbear's Unbounded became Ridge Racer
Senior producer Joonas Laakso talks turning a sim into an arcade game... and vice versa 360 2

Final Fantasy XIII-2: remaking FF7, Kinect RPGs and killing the "girly" feel
Square Enix talks us through its second "proper" Final Fantasy sequel 360

On The Run: EA talks Need for Speed, Frostbite 2 and chasing Hot Pursuit
OXM speaks to producer Alex Grimbley 360 1

MW3 multiplayer: Sledgehammer on maps, streaks, snipers, camping and more
Call of Duty devs talk tactics in the ultimate Modern Warfare 3 interview 360 4

MW3 interview: How Dead Space made Call of Duty better
Sledgehammer Games talks up the Modern Warfare 3 campaign 8

Eurocom talks turning GoldenEye into Call of Duty
Why you should buy the new Bond shooter first this Christmas 360 1

Gearbox talks Aliens: Colonial Marines
Randy Pitchford and chums on Vasquez, powerloaders, co-op and new Alien breeds 360 7

From Morrowind to Skyrim: how Bethesda built its latest gameworld
Todd Howard exposes the secrets of the frozen northland 360 4

Exclusive: Inside the Elder Scrolls
Todd Howard talks Skyrim, Morrowind, and everything in between 360 8

Bugbear go FlatOut on Ultimate Carnage
Jussi Laakkonen talks smacktalk, Burnout and the Finnish Jackass... 360 1















































