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Army of Two dev: "we got a little over-ambitious"

Senior producer Reid Schneider admits that the first game wasn't all it could have been.
Senior producer of Army of Two: The 40th Day, Reid Schneider, has told PSW magazine that the team were "a little over-ambitious" with their first effort.

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Talking about the vehicle sections being dumped from the first game, Schneider explains the reason why they were dropped. "If it's not a core focus of the game, then it doesn't really make sense to include it and with the first one, I think we got a little over-ambitious."

Schneider also hints that boss fights will be dropped. "We're trying to make something a little more grounded in reality," Schneider says. "You're going to have waves of enemies and harder enemies to kill but the notion of boss fights... we did it a little bit in the first game but here we want to keep an air of credibility to the events."

OXM.co.uk