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Review

Brothers in Arms: Hell's Highway

You won't beat the Nazis in this one, but you can still give them a good pounding.
You're not going to win this one - the Nazis are. And that's not a plot spoiler, it's the consequence of setting an historically authentic World War II shooter bang in the middle of 1944's disastrous Operation Market Garden.

This September invasion of mainland Europe via Holland went wrong for the Allies when Hitler's crack units counter-attacked and held their ground. The operation consequently resulted in failure, and the Nazi war machine rolled efficiently over another year's dreams of peace by Christmas. It was to be the Nazis' final great victory and a terrible trial by fire for every soldier involved.

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Hell's Highway is The Empire Strikes Back of the Brothers in Arms series, the dark before the dawn. This terrible history lesson sets the tone for the game's gruelling battle for survival against overwhelming odds, a constant test of tactical skill over raw firepower, and an inch-by inch grind to even make it to the next inevitable conflict.

Hopeless cause?
If this sounds like a daunting, thankless
and forbidding game that you know you can't possibly win, then you've been listening. It really is all that. But this is 'stiff upper lip' or, as it's mostly played within the US Army's 101st Airborne, 'true grit' territory.

In plot and in action, Hell's Highway is all about team dynamics, and you'll get nowhere without learning to use your squad's skills to protect and slingshot one another through everything the Nazis throw at you. And although primarily a down-and-dirty infantry slog, you'll also be hard pressed by the artillery of 88s, Panzers, mortar and Panzerfaust crews. You're going to need to keep your head down, and Gearbox has provided the control set to do just that...

Rainbow connection
Hell's Highway is essentially Rainbow Six in a World War II setting. You work in a squad, and command up to three specialist teams to assume tactical positions and attack targets while steadily flanking your foe. You have a button to cling to cover, and the ability to stick to it while you pop up to take your own shots at dug-in enemy.

It's an established system and works well for the most part, but it's not without a few quirks.

Instead of just crosshair-pointing and pressing to direct men to a new position, or lay down their fire, there's a hold-then-release mechanism that is set by default to the Left trigger and floats a positioning circle over the landscape. This method is a little unwieldy and would have benefited from more streamlining.

Cover-clinging ('dig-in' in BIA) is also not as smooth as it might have been, and popping up to snap shots off is not as slick as Rainbow Six, for instance.

There's also the unnerving effect of moving to the edge of cover (you switch from first- to third-person) to find half your body sticking out into fields of fire, but remaining invulnerable. It's a small glitch, but does sometimes detract from the realism.

Grand designs
Realism is the lifeblood of this squad shooter and it pumps vigorously through Hell's Highway, especially in the authentic level design. Sure, we're used to real-world settings, but here we see shooter locations superficially familiar from Call of Duty, or Medal of Honor, but with more depth.

The vast majority of running battles are set across open landscapes of rural Holland - farm buildings, windmills and village centres set apart by hay-baled fields, stone walls, corrugated sheds, picket fences and abandoned farm and military vehicles.

But unlike other WWII shooters, much more thought has gone into flow here. The large maps aren't merely settings for the cramped, single-path runthrough usually required by the faster pace and more forgiving enemies of CoD and MoH.

Here, tactics are everything, and the levels reflect this by mirroring the complexity and multiple approaches offered by actual battlegrounds. You have real options here and that's rather refreshing these days, if surprisingly tough.

We've become a little flabby in our modern guided gameplay, and Hell's Highway is a brutal regime back to fighting fitness. Even the easiest setting is quite a wake-up call, and the toughest will have CoD veterans shooting themselves in the feet and begging for Medevac.

F.E.A.R factor
Locations do vary, though, as does gameplay. Good size solo-play building interiors, train yards, tank-control sections, night missions, burning cities and more, all help to break up the rural romping and objectives.

Objectives still involve too much unimaginative satchel-charging of artillery guns for our liking, include over-used Brit-rescue sections (yes, Tommy's got himself in a bit of a bind again) and the old staple of intelligence gathering (find Recon points).

But less conventionally for a WWII shooter, there's a character-plot that briefly turns Hell's Highway into a supernatural survival horror on a par with Silent Hill, or F.E.A.R., replete with ghostly child. Brothers in Arms may be constantly gruelling, but it's never, ever boring - it's a tense, exciting challenge from start to finish.

Even if some objectives lack novelty, Hell's Highway's open tactics always supply unique ways to achieve them.

The greatest disappointment with Hell's Highway actually affects overall enjoyment very little. The tortuous plot that binds these brothers in arms is far too convoluted, assumes too much knowledge and interest in major and minor characters and mixes flashbacks, flash-forwards and ethereal visions into confusing cutscenes that would transfer well to an '80s soap opera.

It's an over-scripted and hacked-about story that drives some of the weaker mission objectives, and is ultimately an unwanted distraction from the real business of hardcore battle tactics.

Losing the plot?
We understand that the post-modern war experience is all about feelings and relationships now, not just big guns and killcounts, and that it's important to weave the human experience into the mechanics of killing the enemy and losing comrades in desperate situations.

But this is just too much, too complicated, too confusing and too forced. You'd feel more for the men if their story was simpler and didn't involve, for example, a cursed pistol, a child's ghost, mysterious Lennon spectacles and an ending that still leaves you wondering who's really dead and what was an hallucination.

It's all a bit daft and an antithesis to the earthy gameplay, so just let the melodrama bemuse you as unrelated respite from the gutsy action.

The first Brothers in Arms for Xbox 360 is a little rough around the edges in its controls, glitchy on occasion with AI and cover, and needs psychiatric help with plot development. But it's a good-sized, good-looking, challenging and utterly rewarding
squad shooter.

Replay value is immense too, thanks to open tactics, large maps and good Xbox Live modes including Co-op. Far closer to Rainbow Six than Call of Duty, know what to expect and Hell's Highway will be a road trip you'll be on for a very long time.

OXM.co.uk

Overview

Verdict
The most authentic WWII sim around
Uppers
  Incredible realism
  Brilliant level design
  Great tactical depth
  Good replay value
Downers
  Poor, confused plot

Screens

Screens

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