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Street Fighter IV producer explains parrying omission

Yoshinori Ono says he "didn't want to create an entertainment videogame"
Producer Yoshinori Ono explained to OXM in our interview at Leipzig why parrying was removed from Street Fighter IV.

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The main addition to the series for Street Fighter III, fans demanded to know why parrying had been taken out in Street Fighter IV. Ono is happy to explain.

"I didn't want to create an entertainment videogame as such," he says. "I wanted Street Fighter IV to be a tool for the people to use and enjoy themselves.

I often use the analogy of a chess game. Chess can be played by the American or Russian champion, if you like. We can see them playing chess on live TV and so on. The parrying system is that level. It's quite hard for the vast majority to master but chess can be played by grandpa and grand kids on a Sunday afternoon. I want Street Fighter IV to be a tool for everyone to enjoy. Therefore I deliberately didn't include the parrying system."

So there you have it, the official reason why parrying was removed from Street Fighter IV.

OXM.co.uk

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