Official Xbox 360 Magazine - Play new games every month with the UK's number one Xbox 360 magazine
DJ Hero 2 - Xbox 360
DJ Hero 2 360
PREVIEW: We try out Freestyle's revamped vinyl
Hydro Thunder Hurricane - Xbox 360
Hydro Thunder Hurricane 360
REVIEW: Messing about on the river...
Ghost Recon: Future Soldier - Xbox 360
Ghost Recon: Future Soldier 360
PREVIEW: Stealth series stands up to Gears
FIFA 11 - Xbox 360
FIFA 11 360
PREVIEW: The beautiful game gets even prettier
Follow our Twitter feedOn the site today - News: Halo: Reach gets 10 new screenshots http://bit.ly/agUjBR

Review

Final Fantasy XIII

Let me beeee your fantasy...
There's a moment in Final Fantasy XIII when everything clicks. After fumbling through a jumble of confusing terminology and a dozen-plus overly linear point-A-to-point-B dungeon maps, we found ourselves in a giant stadium flooded with hostile soldiers equipped with rocket launchers - all amid a backdrop of dizzying icy pathways.

We'd finally managed to rejoin characters who, up to this point, had been splintered into separate groups. And now it was payback time. After assembling a battle team capable of laying serious waste with damaging, meaty right hooks and lightning-quick elemental missiles, we were in it to win it.

Advertisement:
But getting to that point had been more like slowly stumbling through a tunnel of overwhelming tutorials and convoluted plot foreshadowing than freely exploring a brave new world. L'Cie what? Fal'Cie who? Wait, what's Gran Pulse, and how does that differ from this place called Cocoon? And how do we work this nutty-paced battle system with all of its new-fangled Paradigms and Crystogen Points?

We'll say this: Final Fantasy XIII is one crazy-harsh mistress in its opening ten or so hours. It's like being dropped into the final season of Lost without having seen a single prior episode.

But there's a method behind all the madness. There's a real reason the epic story feels like a series of flashbacks and why the game grills you on learning all the nuances of its incredible battle system. And while your mileage will vary as to when you'll get hooked, once you do, it all comes together like a fantastic puzzle.

Role playing
Let's get something else out of the way: if you think you know what to expect in a Final Fantasy game, you don't. Square has scrapped nearly every convention in the series' usual bag of tricks. Final Fantasy XIII has no towns: all shopping for weapons and healing items is done at Save Points. You won't find an airship, so there's no backtracking through previous locations until much, much later in the story. This game is built for speed. It's made for you to move from one plot point to the next, with no looking back.

Between story breaks, you'll be doing a whole lot of fighting, and the battle system is fast - really fast. You're responsible for assigning 'roles' to each of three party members in battle, dictating what their abilities are in combat, in something called Paradigms.

For example, making the deliciously coiffed Lightning a commando means she gift-wraps enemies with some devastating attacks. But while she's a commando, Lightning isn't able to heal or spam the enemy with debuffing spells to lower their abilities, so you'll want to assign someone else as Medic and a third person as a Synergist.

You can also stack your Paradigms with up to six different combos (two healers and a defender, or a Synergist, an elemental blaster, and an attacker) that you can swap on the fly during battle. How you pick your team also affects how fast or effectively you'll 'Stagger' different enemies. Staggering bad guys leaves them open and more vulnerable to attack, but you'll need to chain attacks between fighters to reach the varying Stagger points.

All this may sound like algebra, but trust us - once you get the hang of FFXIII's tough-love combat, it's intoxicating. It gives fights a level of strategy and white-knuckle tension that's missing in most other RPGs. A brand-new scoring system adds yet another layer of complexity to the mix, but really it's all about how ridiculously smart the battle system makes you feel the minute you manage to ground a 30-story-tall monster with a well-timed stagger, or by swapping between the right Paradigms.

World in peril
Just like learning the ropes to Final Fantasy XIII's brilliantly dense combat system, you'll have to invest time in unravelling the game's storyline and its wonderful mess of weird characters.

Hopscotching between the game's motley band of misfits during the first several hours of play, you learn that your home of Cocoon (a planet encased in a shell hovering above a wild, sprawling expanse called Gran Pulse) is in a panic over contamination from Pulse, the world below. No one knows what's goes on in Pulse, and the government isn't about to let any of its citizens find out.

Wrapped around this core is plenty of plot-twisting melodrama that has your heroes running all over Cocoon and beyond to escape overzealous politicians and their doomed fates. For all of its sound and
fury, your plight isn't anything a seasoned JRPG otaku won't have seen before - but it is very cleverly told. Flashbacks recount the 13 days leading up to the game's opening scene, as mysteries are gradually solved and each character's true motivation is revealed.

But the real storytelling is in the visuals. If the game's graphics could be compared to some sort of crazy dessert, it would have to be a towering, delicious fruit parfait generously sprinkled with pastel pixie dust. Wildly imaginative landscapes that veer from densely detailed, dark, steampunk-inspired complexes to blindingly bright, sun-soaked vistas play as stunning backdrops to your already ridiculously beautiful cast of characters.

From the way that Vanille's candyfloss-coloured pigtails stir in a breeze to how tough-girl Fang's eyes can convey something as intangible as regret, a game's never looked so sublime. Ever.

Speed bump
While the game's first ten hours still give us pause, the 60 magnificent hours after those initial steps onto Cocoon make up for the tunnel-vision tutorial. The fabulous side-mission-packed Chapter 11 alone more than satisfied our wanderlust and need for discovery and challenge.

Other things that come to mind include how addictive the Crystarium levelling system is; the adrenaline rush of boss battles; how our heart seized up the first time we stepped out onto the wide-open expanse of Archlyte Steppe with all of its humongous, lumbering beasts; and how you can actually see a flicker of doubt in Lightning's face ripple, then disappear. Suddenly, ten hours seems like a complete bargain for everything that Final Fantasy XIII delivers.

OXM.co.uk

Overview

Verdict
Will hook you in and refuse to let go
Uppers
  Visually sublime, bar none
  Great presentation
  Fast-paced battle system
  Challenging side-quests
Downers
  Incredibly linear up to Chapter 11

Screens

PreviousNext1 / 3 Screenshots