"We had a few reasons for doing it," explains Matthew Hickman, Assistant Producer at Sega. "One: We wanted to position it better, give it a lot of time. The main reason: We really wanted to polish the game up, make it everything Obsidian planned it to be, and give the consumer a very polished game.
"We added a couple of other things. Tweaks in lighting here and there, added the inventory comparison screen so you can compare what you're buying to what you have equipped. Just bringing the whole quality level up."
Alpha Protocol is a mixture of RPG and combat, something like a modern day Mass Effect, as it were. Fingers crossed it lives up to that lofty comparison when it's finally released.