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Gearbox: Bond producer didn't want shooting in Nightfire

Xbox 007 game would have lacked guns and ladies
Gearbox CEO Randy Pitchford has revealed that the company's 007 shooter, 2002's James Bond 007: Nightfire, nearly had the shooting elements removed by guardians of the Bond licence.

The story came up in an interview for issue 53 of OXM, when we wandered spectacularly off the original topic of the company's new release, Borderlands. While discussing the finer points of Achievement whoring in Quantum of Solace, Activision's first use of the 007 licence, we asked his thoughts on Gearbox's own release for EA.

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"We launched the same time as Die Another Day, but we were allowed to create our own story in the Bond universe," he recalled. "I thought if I was going to do that, I wasn't just going to do a work-for-hire tie-in game, I wanted to play in the Bond universe a bit."

Permission was duly granted and the game ultimately was fairly well-received, but development wasn't smooth. Pitchford told us that Gearbox didn't get on with Danjaq, the company that holds the rights to James Bond, or the movie's producer. "Albert Broccoli died while were in development and Barbara [Broccoli, producer of the Bond films] took over and she decided like, 'we don't want Bond to be violent. We don't want him to shoot anybody!'" he laughed.

"And we had these awesome things, like we had these gadget glasses with an X-ray mode. And you know what Bond would want to do, he would want to adjust it to look at all the girls' underwear."

"So like, I put this in a feature, you could look at all the NPCs who were girls and you can see their fuckin' underwear, and you could adjust the X-ray goggles to do that, and Barbara had a big problem with it. We had to fight to keep that in the game."

So, he won't be working with Danjaq again? "Maybe not," he admits. "It felt like we had an opportunity to play in the Bond space a bit and it was fun... But those guys certainly didn't make me want to rush back at it. [laughs]"