Infinity Ward's Robert Bowling has revealed that the developers turned down a massive budget from Activision, believing it would 'distract' them.
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"Early on - when we decided to make a sequel - Activision estimated out a ridiculous budget," explains Infinity Ward's Community Manager. "And we were like: 'No, we don't need that.'"
"Much like we don't let ourselves get distracted by hype, if you have excess you feel like you should use excess. So we said 'let us design a game the way we'd always design a game. And let us focus on that.' So we didn't let the budget affect our mentality. We would only put stuff in the game that is right for the game, and not because we can."