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Third Halo Wars update detailed

A whole host of balance changes ready to be launched down your broadband pipes.
The third Halo Wars update has been revealed.

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There are a lot of balance changes to digest with this update, which we've detailed below.

Having played the game for a grand total of 10 minutes I have no idea how these changes will impact on multiplayer, so perhaps you Halo Wars experts out there could let us know?

Oh go on. Please.

Balance Changes:
  • UNSC Warthogs Gauss cannon damage against tanks and other heavily armored vehicles reduced by 25%
  • UNSC Warthogs build time increased by 3 seconds to 25 seconds
  • Anders research time bonus decreased to 25% from 50%. Her Research cost bonus remains unchanged at 50%
  • Covenant and UNSC turrets have 5% increased health and 5% increased damage
  • UNSC Elephants have a 20% more health
  • Grenade damage type now has 25% additonal damage against Warthogs and other medium armor ground vehicles.
  • Recycle basic cost return fixed to be 50% for constructed buildings.
  • Locked down bases when unlocked will now release units inside very quickly, which means that when under attack a player can now build a fighting force while locked down and then release them much more quickly than before
  • UNSC Leader powers disabled at the start of Reinforcement Matches
  • Players no longer receive points for team killing.
  • Self Destructing/Recycling buildings now gives points to opponents

    Bug Fixes:
  • Players should now find it much easier to play System Link games
  • Fixed Covenant Shield Generator Exploit
  • Invisible Units should now have invisible health bars
  • Players will no longer be able to scout opposing bases by using the area-select tool

    OXM.co.uk