The first batch of Watch Dogs DLC may hit Xbox 360 and Xbox One sometime in early 2014, Ubisoft's Dominic Guay has told OXM, and will possibly involve different playable characters and "kinds of gameplay".
"We're looking at early next year for potentially good timing for us, for that," he told us in our latest issue which goes on sale tomorrow. "There's a lot of stories for us to tell in the Watch Dogs universe, and there's different perspectives we'd like to explore, so I think for us it would be a great opportunity."
The mention of "perspectives" is an obvious nudge in the direction of an alternative lead character, to our minds, though Guay may not have intended it literally. Watch Dogs currently casts you as Aiden Pearce, a man with a stylishly stencilled neckscarf who absolutely loves meddling with open world systems. You can read more about his antics in the new issue - Watch Dogs is our cover game.
"And one thing we're also exploring is how we could, in the next month after shipping the game, create more gameplay within it," Guay continued. "Because it's a rich city and we have a lot of ideas for fun things we could be doing in it that we don't necessarily have in our scope right now, so we'll be exploring different kinds of gameplay that we could also push within that game world following the release."
Watch Dogs isn't an always-online game, but it's certainly designed to be online all the time - providing you allow it, other players can invade and hack your world for Notoriety, a Watch Dogs variation of XP.
Creative director Jonathan Morin has suggested that the game effectively breaks down distinctions between on and offline play. "We really want to make sure that for the very first time, players will be able to blur the line between any kind of modes a game can offer and create one single experience where connectivity is omnipresent," he observed earlier in the month.
With that in mind, I asked Guay, isn't the notion of a separately available DLC "pack" a little obsolete, too? Wouldn't it be more true to the premise to introduce new content behind the scenes, as part of the game fiction?
"Well, I'm pretty sure we're moving towards there," he said. "I'm not sure if we're just ready yet, but we're definitely going there and the way that we built our technology is so that Watch Dogs is able to move to that model in a sense.
"One of the things that we want to do for sure to start finding ways of providing content that comes in smaller chunks, and more bite-sized chunks if need be because a DLC can be a seven-hour or five-hour gameplay chunk which, you know, is a good investment of money and time and everything.
"So we're also looking at how we can provide fun gameplay in bite-sized form, so... something that doesn't necessarily require you to spend a whole week on it, but can provide you with enough fun for an evening, for example. So those are some of the things we're looking at, for sure."
Don't forget, the new issue's on sale tomorrow. The Watch Dogs preview within is littered with insights about the game's version of Chicago, along with hands-on impressions and more thoughts from Guay.