There's a report doing the rounds that Microsoft's support for self-publishing on Xbox One only applies to the console's Windows-derived partition, which is used chiefly for apps such as movie services and Skype. That's not the idea at all, according to Microsoft Studios boss Phil Spencer.
The contrary claim comes from Brian Provinciano, developer of the excellent Retro City Rampage (via Engadget). "I'm very happy to see this. After all of the developers have spoken out, they're finally listening. However, this is yet another example of them changing policy, but it sounding better than it is when the whole story is revealed.
"Make no mistake; while this is a great thing, it's again not the equivalent to what other platforms offer. On PS4, for example, developers can tap right into the system; use every bit of RAM and all of its power. Indies have access to everything that the AAA studios do, from platform support to development and release.
"The indication on Xbox One is that it's essentially XBLIG 2.0. Instead of XNA, it's Windows 8. Windows 8, which is already struggling to gain developer interest, will gain a boost from developers wishing to target the console. However, it won't be as full-fledged as published games on the system."
Asked to confirm or deny this, Spencer Tweeted the following.
@GeorgeTeV Goals is to allow devs access to full pool of resources available, no indie RAM limit.— Phil Spencer (@XboxP3) July 25, 2013
He also shed a bit more light on how game "discoverability" on Xbox One will work - an important question, given the lack of prominence allotted to the Xbox Live Indie channel on Xbox 360.
@ShowanW @Polygon @MikeMcWhertor We are committed to creating a search tools and marketplace pivots to allow you to find games you'll like.— Phil Spencer (@XboxP3) July 24, 2013
@captainsquiggly More details to come. Likely pivot is "Most Popular" giving you a view of what people are buying regardless of how pub'd— Phil Spencer (@XboxP3) July 25, 2013
Finally, there's the following defence of cloud processing (one of Xbox One's more-touted USPs).
@HellspawnRei Cloud for multiplayer only modes is a mistake, can have dramatic impact to SPCs. Give creators the tools, they'll decide.— Phil Spencer (@XboxP3) July 24, 2013
@HellspawnRei Leaderboards, ghosts etc. are features that come from a connection. Not required features but can make single player better.— Phil Spencer (@XboxP3) July 25, 2013
Any thoughts from you lot?