Shank was an extraordinarily pretty game - if pretty is a word that can truly apply to dicing, dismembering, and ripping the nipple piercings out of a morbidly obese gimp's chest. The problem with Shank was the weak combat, which drained the joy out of the visuals.
Be thankful that Klei got a second chance, because Shank 2 is a far superior game. The cutscenes and dialogue have been pared back, making the whole experience feel less like a vicarious homage to Tarantino's own homages. It keeps the top-rank animation and character design, and sculpts the existing combat system into something that's tight, tough, and almost always feels fair, even at its most sob-inducingly intense.

It's unforgiving arcade action, set over eight short levels. Surviving the relentless later levels feels like as big an achievement as one-lifing the early ones. Even on Normal mode, you'll find yourself overwhelmed until the combination of dodge rolls, grabs, pounces, and combos becomes second nature. It's a testament to Shank's new-found competence that this does, eventually happen. Shank 2 has that satisfying feeling of re-mastering a forgotten motor function.
Then there's an excellent co-op survival mode, which is more substantial than simply ramping up the waves, and provides a little longer-term play after you've shredded your senses in hard mode. It's still the same brutal, dismembering game. But Shank 2 no longer feels like a game that's in thrall to an imaginary crowd of cannabis-addled teenagers. This is a story of redemption. Of violent, eviscerating redemption.
Buy it here for 800 MP.




















































3 comments so far...
Bang2Rights on 9 Feb '12 said:
COOL
Metalratex on 9 Feb '12 said:
I'm interested.
hujiki on 13 Feb '12 said:
Starting to become a fan of Arcade Plat formers so this is the real deal and watch DSP play it made it a lot more fun...