With Elder Scrolls 4: Oblivion designer Ken Rolston spear-heading the credits, EA's Kingdoms of Amalur: Reckoning was always going to prompt comparison with Bethesda's legendary efforts. We were rather taken aback, however, by just how extensively it resembles another fantasy series, the mighty Fable.
Amalur isn't simply comparable to Lionhead's beloved heroism sim - as Matt noted in last week's preview, it handles like Fable might if the gentlemanly Peter Molyneux had obsessed a little less over moral choice, and obsessed a little more over sharp metallic objects. It's thus a game Fable fanatics should keep both eyes on, particularly those displeased by the franchise's move to Kinect.
Might
The Longsword
Amalur's most basic weapon is the obligatory balancing act 'twixt range, power and speed. It lets you windmill through crowds without worrying too much about targeting, offering optional precision in the form of an unlockable Phantom Strike - your character will duck under a blow in the process of dealing another. The top-level unlockables aren't a patch on those of two-handed weapons, mind.
The Greatsword
Perhaps the heaviest weapon in the game, and one whose potency comes at the expense of speed. You'll need plenty of wind-up time in order to use the Greatsword effectively, so best knock your enemies off guard first with a secondary weapon like the Staff. Then, segue into whirlwind strikes and ground-stabbing earthquake moves, reserving a brutal Siegfied-off-Soul-Calibur-esque double chop for larger foes like Trolls.
It's the melee equivalent of a Magnum pistol - not so hot against groups but unanswerable against a single opponent. Use it to stagger and beat down champion-class foes before they can overpower you with super moves. The unlockable shoulder charge is a fine way to start things off, carrying you from medium to short range in an eyeblink.
Finesse
The Fae Blades
Remember that sword the Klingons use? The Bat'leth? Well, that's basically what a Fae Blade is. Except you carry two at once, and rather than thrusting them clumsily into surfaces like a man with an enormous staple, you'll use them to rip apart small knots of opposition and tornado-drill alpha enemies into corners, where you can dispose of them at relative leisure. Rogues equipped with Fae Blades are Amalur's shock troopers, not as quick as those armed with Daggers, but absolute hell-raisers in a brawl.




















































4 comments so far...
SidTheSloth on 16 Jan '12 said:
Bring it on... Excitement building again!
Classes seem suitably varied too so im hoping there's enough scope within the game (not skyrim scope of course, that would be ridiculous) for multiple playthroughs!!
Plamsa wing on 16 Jan '12 said:
Don't forget to download the demo tomorrow guys. I know what i'll be playing for the rest of the month.
It's actually a shame this comes out on the 10th of February instead of this month since by the 6th my place of work should be all fixed up.
artful c0dger on 17 Jan '12 said:
This is one of those games where the more i see/hear/read about it the more interesting it becomes, looking forward to giving the demo a whirl today & then hopefully i'll be pre-ordering it.
StreakyMcMeeky on 17 Jan '12 said:
Will definitely be giving the demo a spin.
Does any one know if this game will be a proper open worlder like Skyrim or is it going to be more like Fable and Drgaon Age in that you visit different areas with a bit of exploration?
In the screenshot I can see mountains in the background but I want to know if I can take off running towards those and get there or will I meet an invisible wall and have to go through a gate to get to the next area?