There was a time when stealth gaming took gumption, a time when escaping the enemy's notice required more than the willingness not to enter every single area at a headlong sprint, cackling like a hyena. A time when murdering discreetly involved careful planning and on-the-fly cunning, rather than mere patience and luck.
Driven to prominence by the likes of Tenchu and Metal Gear Solid, the sneakily-does-it genre has diffused (like its cousin the role-player) into action gaming at large, supplying otherwise bombastic shooters with cooldown periods and losing identity in the process. With Metal Gear Rising now a fabulous-looking, but distinctly un-Metal-Gear-ish brawler, and Splinter Cell as comfortable firing from cover as lurking in shadows, has pure stealth died a death?

The Hitman series is well-placed to answer these changing tastes; stealth has always played a prominent role, turning on minutiae like audible footsteps, but IO's slaphead assassin earns his bounties through adaptation rather than discretion alone.
"We didn't design Absolution to be a pure stealth game, there is far more to it and the gameplay diversity is more in focus than any Hitman game," Blystad continues. "Hitman games have always been more of a mixture of stealth, puzzle and action and Absolution is no different in that regard.
"When it comes to the stealth part we try to make it a very broad and diverse affair, we want the player to be able to experiment and find his balance of purism and violence.
"There's a lot of diversity in weapons and approaches, and even if the ultimate goal for the classic Hitman player is to be a silent assassin there is plenty of challenge in it for the slightly more casual stealthy player."
Absolution's sandbox structure turns on its AI, which is "way more complex" than any previous Hitman title and will thus, IO hopes, test players' capacity for improvisation. The game also offers more and more "unusual" levels than its predecessors.

Hitman co-op has been discussed but IO feels it would compromise the game's setpieces. Absolution launches this year.
For more from Blystad, check out issue 81 - you can order a copy online with free delivery, find it on Apple Newsstand or download it from Zinio.




















































3 comments so far...
bamozzy on 10 Jan '12 said:
Stealth can be quite good but it can also get quite boring too. I think if they get the balance right it can be very good...
IrishBoy86 on 11 Jan '12 said:
The Hitman franchise was never just about stealth, it was about being able to plan and co-ordinate your kill and then get in and get out without anyone suspecting you and leaving only your mark dead. The feeling you get when you achieved this in previous Hitman games has never been equaled in any other game and i hope they have not taken this away from the player. I see from the videos that there is now a cover system in place and it plays out like a splinter cell game, while this might be fine for certain situations you find yourself in, in the game, for me this is not the type of stealth you want in a hitman game. I prefer the old method of hiding in plain site, with well chosen disguises that throw of the guards and enable you to get to your mark unsuspected and vanish without a trace. I would also like to see a level or two where we can make use of a sniper rifle just to give you that feeling of being a contract killer. I played the first level of the first game countless times just for that feeling, shooting the triad gang leader from a roof top and then packing the rifle into a case and casually making my escape without having to use a disguise or anything-classic hitman!!!
CunningSmile on 12 Jan '12 said:
I don't think you have anything to worry about Irish, from other interviews I've read the 'perfect killer' who kills their target and casually strolls away is still a goal (they even talked about the achievement for it) but I have neither the patience nor the skill for that.
The new Hitman just seems to have added an extra layer for people like me who do try for the perfect kill but then become frustrated and give up because if you fail the previous games then became unplayable. If everything in my mission goes pear shaped I just want 47 to then still play like the world's ultimate assassin and be good at the loud as well as the quiet, and it looks like that's what has been added.