There's a soft spot in our mutant hearts for the monster that is Prototype. A pretty decent attempt at a sprawling open world action game, we spent many an hour back in 2009 gliding around the skyscrapers of Manhattan, before plunging our fists into the ground to create a 50ft radius forest of deadly meat-spike trees.
While we didn't buy into the design of the world, which really felt like a collection of textured cuboids, Alex Mercer's powers were bang-on. If he wanted to play stealth, he could use his anti-social ability to devour passers-by and assume their identity. Slightly less subtly, he could sprout massive claws and scythe through crowds of civilians, tanks and mutants. Protoype may not have been the stand-out open-world adventure of the year, but - and we're wiping a small tear from the eye as we say this - it gave us some fun memories.

The fact you're not supposed to be as morally indifferent as Mercer shows in some minor ways. For instance, picking somebody up in Prototype 1 was the start of a process that would always end in their death. Heller has the option to simply put them down again. No more slaying of innocent civilians unless you really want to, then.
Having said that, Heller does seem to take unseemly pleasure from his new powers. Take Bio-Bomb - the other new option when you pick up a passer-by, and the opposite of "putting them down again". You can inject them with an explosive viral payload, and throw them across the map. Wherever they land, they'll explode into thick ropes of organic matter. "Hell yeah," observes Heller. Hell, yeah? Mate, those people probably had dreams.
The most substantial improvement is the ability to wield two of your mutant powers at once. Each of the five powers can be assigned to your left and right arm, giving you 15 combinations, each with their own combos. Familiar powers return - the slow but powerful Hammerfist and the telescopic Whipfist - but the Musclemass ability has gone, replaced with a more flexible power called Tendrils. You can use tendrils to grab and slam items around. If this was a more cerebral game, it might be used for puzzles. As it stands, the main puzzle it solves is "how do you smash a car into a tank?"

The levelling system has taken a leaf out of Skyrim's books - you'll evolve your charming monster by using his powers, rather than upgrading him with arbitrary tokens. You'll still get skill points for levelling up, but they'll be added to more general attributes, like "locomotion" and "health". If you want to build a better Whipfist, you're going to have to use it.
Sadly, many of Prototype's downsides remain. The city's tower blocks pale beside the chimneys and spires of Arkham City. The AI isn't the sharpest knife in the drawer, with civilians and foes sometimes failing to bat an eyelid when Heller plummeted into their midst - we're assured that the Blacklight Soldiers will be improved by final release, but the same can't be said of civilians - they're cattle, plain and simple.




















































7 comments so far...
Decent_Jam on 20 Dec '11 said:
Ah, how you tease us with your second page sir! Still, sounds interesting. Can't say I played the first one, any fans about? Been thinking about investing into some old games which I have missed first time around, sort of building up my gaming vocabulary you might say, it's increasingly difficult to keep up with what's going on with all of this Scrolls-speak...
Any release date set yet? May still be time to iron out a few of these negatives.
buckleboff94 on 20 Dec '11 said:
i loved the original prototype, although i do seem to remember frequently nearly snapping my controller in half from frustration, the controls were just that poor.
i must have spent a few hours running up buildings and backflipping off it, gliding and repeating.
april 27th 2012 apparently.
i would recommend a buy, as its probably only a fiver now, particularly if you love open world games/ explosions/blood.
just a question, no co-op? seriously?
Maverick_McCool on 21 Dec '11 said:
Decent , have you ever had a really bad day , you know , the one where everything that happens from the second your alarm goes off in the morning seems designed just to piss you off , then you get home from work/school/whatever and all you want to do is blow off some steam?
That day is what Prototype was MADE for!!!
Trust me , it's well worth a go and is probably dirt cheap now too , hell it even has an acheviement for killing 50 people in 5 seconds!
Oh and I thought the controls were problem free ( but I am in the minority on that one. )
JCHN on 21 Dec '11 said:
Why do people like thks game??? It was awful, with repetitive gameplay that got boring quickly, and extremely frustrating boss fights that make you want to choke yourself to death with your controller.
Decent_Jam on 21 Dec '11 said:
Somehow I'm getting mixed messages
I'll look into it at some point maybe.
Bezza89 on 21 Dec '11 said:
I'm in this corner of the ring. 5/10, not completely terrible, but not worth over £5.
CPT Random 82 on 13 Jan '12 said:
I loved the first one, i must be a simple creature that loves killing lots of things in a small amount of time.
The first was easily a 8/10 for me