Gears of War has always flirted with the status of a serious wartime drama, somersaulting around the edges of shell-shocked tragedy like a man trying to land a kill with a sawed-off shotgun.
Famously, that back-and-forth is built right into the aesthetic. Epic's characters are hulking, worn-edged slabs of shouty machismo, but the world they fight for is an evocative neo-classical ruin, all fluting iron and damaged marble.
The switch-ups in tone can be breath-taking. You'll be shaking your head dutifully at some or other outburst of testosterone, and then, without warning - a city full of ash corpses that flake away to nothing at the slightest touch. Or a man tortured to the point of suicide. It's troublesome yet oddly charming, as though the writers were falling under the art team's mournful spell.

Also starring the cigar-chewing Barrick and new character Valeria, the pack's Zeta Squad is a joyless, depthless grab-bag of nods to games past. The humourless Kim's personal struggle with RAAM ought to be the lynchpin, building up to the events of Gears 1, but it's only really played upon in the final cutscene. Valeria is a cipher whose sole contribution to the plot is shoving somebody out of the way, and Tai is basically Legolas from Lord of the Rings, trotting out pseudo-spiritual one-liners in the blindingly obvious vein. (Epic does, in fairness, try to have fun with this, but too often there's a sense that you're meant to take him seriously.)
Next to this parade of non-entities, Delta Squad looks like something out of Mass Effect. Above all, you begin to realise just how much Gears needs Marcus Fenix to bring everything together, his scowling, cynical tenacity bridging the gap between pulp silliness and melancholy. Similarly out of love with the Coalition of Organised Governments, Barrick has a try at being surrogate Fenix, but fudges it by leering over Valera's arse.

Four player co-op is supported, but where the main campaign managed to make room without losing coherence and personality, RAAM's Shadow spreads its props too thin. The levels themselves feel like they're cobbled together from old parts (they probably are), though the school you visit an hour in has its moments. The pack's taste for grid-built layouts becomes an asset here, giving rise to some Escher-esque flourishes; at one point, discoloured ceiling tiles taper disconcertingly into the distance. Shame all this occurs in the context of another find-the-Wretch episode.
After mincing Grubs for a few in-game hours, it's refreshing to step into the shoes of the all-powerful RAAM - his quest to fill Ilima with Seeders and, thus, Kryll runs parallel to Zeta's refugee hunt, the perspective shifting from one to the other. Accompanied by a pair of souped-up Maulers and an Elite Theron Guard (controlled by co-op partners, should you have any), RAAM makes short work of COG resistance on anything below Insane difficulty.




















































8 comments so far...
Bezza89 on 10 Dec '11 said:
Kind of puts me off getting the season pass, which I'm kind of glad about (money wise), but disappointed that it isn't up to usual standards (well, according to you lot whom I trust). Gonna wait for price reduction, and get stuck into karkand.
AdamMcKraken on 10 Dec '11 said:
Well, if it gives me the same gameplay like Gears 3 I'm happy with it, I could play it endlessly so, some new characters and levels are quite welcome!
gooner77 on 12 Dec '11 said:
doesn't put me off. can't get enough of gears 3 atm
Metalratex on 14 Dec '11 said:
I've started playing and I feeling a lack of something I can't exactly explain.
Captain_Chao5 on 16 Dec '11 said:
I've already got the season pass, so got this add-on. I must admit I've started this additional campaign on Hardcore - and am finding it quite easy. May need to restart on Insane. Shame the achievement is for completing on ANY difficulty. No challenge there really.
RastaCC on 20 Dec '11 said:
I think the whole game felt like it was easier. I started playing it on Hardcore and found it really fairly easy. I remember reading comments from the developers about how they did tone down all of the difficulty levels so casual was really, well, casual. Insane feels more like Hardcore of Gears 1 & 2.
I think my favorite part of RAAM's shadow is the encounter with the tickers.
Also, is it just me or are the encounters with berserkers nowhere near the same since Gears 1? Maybe its just because the formula for outwitting them is easy once figured out.
MGregory666 on 4 Jan '12 said:
Here here
MGregory666 on 4 Jan '12 said:
I do agree with most of what your saying but I still haven't managed to do the campaign on Insane that last battle is a absolute nightmare even with mutators on, maybe I just suck?
I agree that battling a Bersker is longer intimdating in the campaign but in Horde when you have one or even two on INSANE they are abit of a sod to kill, imo.