Skyrim DLC: eight things we want

How Bethesda should pad out the biggest RPG on Xbox 360

Skyrim's been out for a while, and while the idea of cleaning out the disc still prompts hysterical laughter round the office, we've begun to wonder about the contents of those timed Xbox exclusive expansions.

According to Bethesda, the game won't get as many DLC packs as Fallout 3 did, but said DLC packs will be more substantial, the idea being to "make the game better" rather than make more money. Sounds enticing. Here are a few things Todd Howard and co should add to their lists.

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1. A wider variety of puzzles

Give us a few new specimens of Draugr ingenuity to rack our brains over, Bethesda. Or a few animal shapes besides the whale, eagle and snake carvings, at least. Skyrim is uncommonly good at reusing ideas and assets without wearing them out, but after 50 hours of play, we need more from our mouldering tombs than spinny disc puzzles.

How about a set of magical conundrums? Perhaps we could use fireballs to activate a gemstone or something. Or some fiendish riddles, care of a more than usually bookish Master Vampire. Or maybe you could strip us of all our gear and abilities, then force us to travel through a dungeon, acquiring unique, highly eccentric spells and weapons (e.g. a banana-shaped sword) to overcome very specific threats (e.g. the monkeys from Timesplitters).

2. Trips to the Daedric world

In Skyrim, the only limits are those imposed by your imagination... providing your imagination is on the chilly side, has mountains and is full to the seams with ill-tempered wolves and bears. By contrast, the Daedric dimensions needn't conform to any earthly terrain archetypes - realms of dream and vision, they can be literally anything their inhabitants want them to be. Oceans of bubbling sherbet, granite blocks suspended in a purple void, Disneyland, Arkham Asylum - you name it.

There are doubtless a few surreal situations we haven't run into yet (cough abandoned house in Markath cough), but the shortage of (promised) Shivering-Isles-esque shenanigans in Skyrim is disappointing. Read The Doors of Oblivion for a sense of how things could pan out - there's a copy stuck up on a mountainside not far from Asura's Shrine, near some bone piles we advise you to treat with caution.

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3. A trip to Morrowind

All's not well in the Dunmer/Dark Elf homeland, racked by cataclysms following the deposition of a certain self-proclaimed god. Faced with a choice between death by lava and the snobbery of their Nordic neighbours, most Dark Elves plumped for the latter, crossing the mountains to the cities of Windhelm and Riften, where they now live in dirty great slums. We'd love to take that trip in reverse, returning to Morrowind to recover artefacts, escort refugees or even start the rebuilding process - and somehow, we suspect Bethesda has a few ideas along those lines. How else do you explain the presence of Vvardenfell and Solstheim models on the disc?

4. The chance to design our own spells

Log mentioned this in his mathematics-defying feature 10 ways to make Skyrim an 11/10. Bethesda still hasn't got the message, so we're going to print it again, in capital letters: LET US MAKE OUR OWN SPELLS IN SKYRIM. If the lowly Brelyna Maryon can throw together a homebrew horse transformation, we should be able to design lightning bolts that transmute bandits into gold ingots. Or a scroll that gives our significant other frost breath. Kinky.

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Comments

35 comments so far...

  1. personaly, i think that when you complete the Imperial or Stromcloack questline you should get orders from high command to go to the Summerset Isle strat a gurrilar resistance movement against the nast elves, and then with a secret unit of the re-established Blades/Stromcloack elites, you take a few fortress cities and lead the great armys of The Empire/Stormcloacks to victory and restore worship of Talos!!

  2. A trip to the khajiit homeland, as there aren't enough in the game for me and they are without a doubt the best characters and classes.

  3. I'd love the chance to take it to the Thalmor, either by invading the Summerset Isles or by trying to liberate areas they've conquered, which I think includes Elsweyr and a bit of Hammerfell. Seems like the logical progression of the civil war quest line no matter which side you choose.

    I also like your idea of improving smithing - It'd be good if you could mix and match materials and style, as in make a dagger with the shape and style of an elven one, but have it the colour of ebony but with the stats of daedric.

  4. the last dwarf alive was in morrowwind he gave you a mission en the main quest

  5. Isn't 2012 the 10th anniversary of Morrowind? Hmm.

  6. you can actually go to morrowind granted it's not properly animated nor has it any occupants but if you travel further enough to the east you'll eventually hit a huge grey spread of land, morrowind

  7. Yagrum Bagarn, the only (known!!) living Dwemer still on Nirn. He survived the Dwemer rapture because he was currently on holiday in another plain of existence. As you do. There's nothing to say there aren't other Dwemer still around, or other dwemer who dodged the rapture, but it is highly unlikely as Bagarn only lived for so long because he is immortal (thanks to having Corpus disease), not too likely any other dwemer around in his position.

    But I wouldn't be at all surprised to see them make some sort of return, this is the second in 3 games where they've played a major role after all, and noone really knows where they went, so there is no reason why they can't return again at some point.

    Interesting side note about the Dwemer, for those of you unaware of the history, they're the Elder Scrolls version of High Fantasy Dwarves, however they technically weren't Dwarves, they were just another race of elves who were just as tall as the others, they were first called dwarves by Giants because, lets face it, to a giant, they ARE dwarves. But here's an interesting idea, in real life, it's generally accepted that people are taller today than they were 2000 years ago. Using that logic, its been over 2000 years since the Dwemer were raptured, if they came back today, it is distinctly possible they WOULD be Dwarves by comparison. They'd be the same height as they were when they left, but everyone else is much taller.

    The horse combat, I'd love to see, but I doubt it will happen as it would require a complete rework of the whole game engine to fit it in, it would be a LOT of work. Same goes for my desire to see more comprehensive combat with blocking and countering etc, it would work, and work well, just like Horse combat would, but it would require a lot of changes to the engine.

    Again, in a similar vein we have new weapon types, Spears, Crossbows and throwing weapons. A friend raised a very good point the other day, Spears are one of the very first types of weapon, a long pointed stick, around long before swords and axes, why leave them out? Put them in now, they need to be there. Crossbows I want because I like to differentiate between them and bows. I always feel like bows are for professional skilled archers who use bows as their primary primary where as a crossbow is for someone who wants to add some powerful ranged attacks to his arsenal, but is not his primary source. Granted, that's only a roleplaying thing for me, but even so, the option would be very welcome. Similarly for throwing weapons. They don't need to be a primary weapon needing carfeul aim etc. Just let us carry 3 or 4 of them at a time, and make them retrievable at all times, then when we use them, just give them a quickfire button. It would feel so much better playing as a barbarian if I can launch a small dagger at an enemy charging towards me, or indeed launch one at an enemy I am charging at to give me bit of an advantage. It would really change much but it would add a certain depth to the experience.

    Smithing is one they can fix though. As much as I love the smithing, it hasn't changed anything, all you do is improve weapons instead of repair them. I was hoping that taking up smithing would allow me a chance to really pick and choose my own equipment, work my own styles of armour and weapons, and most importantly, choose one or two particular types to specialize in. When you get to 100% in smithing you can upgrade everything really high and make everything on offer. Great, but at the end, your best armour is still Daedric and Glass on either side (well Dragon for light armour, but I'm discounting that for now), no difference to how it has been previously. Why can't I take it one step further and choose one particular material of armour and weaponry to specialize in? Break it down further and make it so you, as a master smith, can choose 1 material for weapons and 1 material for armour to specialize in, meaning you can improve them to levels even better than the best daedric or glass available. Yes Daedric armour is cool, but what if you really prefer good old Steel plate? You should be able to become a master with it. Also, what if you're using light armour and take up smithing to improve those armours? Your best weapons are still DAedric, so if you want the best weapons you need to plow points into smithing on the heavy side just so you can make the best Daedric dagger possible. It would be infinitely better if you could just pick elven weapons and improve them to levels better than the best Daedric dagger.

    What I want to see mostly is Bethesda do more than just 3 or 4 bigger DLC packs. Yes for new story content, its great, but I'd like to see some more little additions like new creatures. An average of 35-40 varieties in the last 2 ES games, and approx 25 varieties this time around. Definitely need some more. Perhaps give us the ability to pick a plot of land to build our own home on like we had in Morrowind. I'd love to have a house in Riverwood because it's one of my favourite places. What about horses, they just stand around not doing anything, why not give them some armour or something, make them look like warhorses instead?

    Also, for the love of god, PLEASE give me permanent enchantments, make them expensive and rare and difficult to acquire. It would give me something to use all my gold on and would be much better to have than poxy charges that I have to top up all the time.

    How about letting us rebuild Helgen? Everyone wanted to rebuild Kvatch, and they never let us, so why not let us rebuild Helgen now. Make a little sub game out of it where we can choose what to place and where like a mini city builder. Make it so we can only access it after completing the civil war quest line so then we can design it to suit whichever side we chose.

    Also, the Thalmor, we NEED some DLC exploring that side of things. the civil war only deals with the civil war, the Thalmor, despite being a huge part of the history and current political struggles of Tamriel, play a very small part during Skyrim. Lets explore it further.

  8. Grummser - dooes the Dragon Armour count as Light Armour?

    Ive focused on Lihght ARmour and have stopped smithing now that im wearing glass - figured Dragon Plate was Heavy Armour...

    It would be cool to build your own house/village - i quite like he surrounding areas around Whiterun myself...

  9. Grummser - dooes the Dragon Armour count as Light Armour?

    Ive focused on Lihght ARmour and have stopped smithing now that im wearing glass - figured Dragon Plate was Heavy Armour...

    It would be cool to build your own house/village - i quite like he surrounding areas around Whiterun myself...

    Although I'm not playing it yet (and Grummy might know better) I've been told that you have an option for dragon bone and dragon scale armours. The bone is the heavy plate armour and the scales can be used to make a light armour equivalent.

  10. Firstly, I think the ability to become a Jarl would be much appreciated, considering you are Dragonborn, Skyrim's new found agony aunt/living disaster who singlehandedly changed the course of the civil war, only to be cast a side with some mild sympathizer who happens to live in each city become the new Jarl. It makes me feel unappreciated.

    Secondly a return to Cyrodill might be welcomed, considering Cicero's Journal paints a picture of a chaotic province greatly parallel to First World War Russia. It would be interesting to see how much has changed. The same with Morrowind applies.

    Rebuilding Helgen would be cool, because in Oblivion, Kvatch just became an eyesore with its eternal fires. Even building your own home and arranging the furniture because the are so few in the vanilla game. I love the new bookshelves and weapon racks by the way.

    Improved smithing, enchanting and spell making would be appreciated. You have modding software, it maybe possible to integrate the customization ability with the actual game.

    And to maybe actually bring the fight to the Thalmor, or even side with them would be greatly accepted.

    Or even a Daedric plane and a return of the Dwemer, like some kept by a Daedra lord suspended in animation reawaken would be nice.

    But most of all make them substantial and worthwhile, no more being ripped off for just a small house or some horse armor for a good few quid for something I could make in a day on the modding software.

  11. i wan some actual bosses -

    dragons are all well and good - but what about a minotaur? a huge kraken? after 112 dungeons cleared im geting ired of the usual enemy with a little extra health im fighting at the end of each one...

    i cleared a random dungeon that had a bunch of mages trying o raise Poletma the ancient god - i stopped the ritual and later was given a mission to take down Poletma

    Get o the end of a an hour and a half dungoen - eager to see what the big deal is - and what do i find? a skeleton... This one had a name though - Poletma...

    wheres the huge enemies? Oblivion didnt have any either but im growing bored of killing skeletons, draugr, mages, bandits etc

    even mammoths are going down in a couple of arrows/swings now im at level 50 - and ive still got the majority of sidequests/DB/Theives/Civil War/Main Quest (just found Esbern)...

  12. i think you guys have pretty much nailed it with what we all want horse combat especially

  13. The accountant has it right, Dragon Armour can be either heavy or light.

    Interesting you say about the bosses Shan, I was having this conversation a few days ago.

    A criticism was raised that even though all aspects of melee, magic and stealth are improved, their function is still pretty bland. A boss character would amount to only the same enemy but a lot harder to kill. What it really needs is a much stronger AI system to make intelligent enemies, but then they would also need to improve the combat mechanics to compensate. The magic, for example is a lot more fun, but it still feels like a high fantasy FPS at times when you just fire off spell after spell. What it needs is a reason to think your way through an encounter, put your defences in place, and use different spells to different effect, and most importantly, for stronger enemies and boss enemies to react accordingly, so if they see you are constantly using a fireball spell, they raise a fire shield and counter with a lightening bolt for example. Similarly with the melee, at the moment a boss battle would be an enemy who hits harder and takes more damage, what we need is an enemy who defends and reacts better to make us do the same, but again the melee, though a lot more fun, is flawed. It comes back to needing a block and counter system again, a reason to pick and choose your attacks and blocks etc.

    Gotta say though, its situations like the one you're finding yourself in at level 50 that makes Oblivions level scaling make a lot of sense. At level 30 or so in Oblivion you still had tough enemies that could match you. In this you can plow through to level 50 or more with relative ease and not be even close to finishing a single run through, and at that point all the enemies are much weaker than you are. They seriously needed to include some high end boss monsters for you to go out and fight. The problem there though is that fighting them would serve no real purpose. Sure you could get some 'phat lewts', but what use does that actually hae in ES games? None at all. I've been saying they need some permanent enchants that are tough to get, so why not couple the two? Have scaled enemies that are deliberately higher level, no matter your level, guardinig a rare permanent enchant recipe. It's a simple solution I believe. Perhaps not ideal, but it covers a couple of necessary bases.

  14. The fact tha every enemy is so easy to kill now im level 51 - kinda makes me want to plough through the main quest and civil war with his character - give it a break for a while - and then start a new build for the theives and DB and Daedra quests (ive already done 8 with his build bu i only have 7 artifacts...

  15. A Vampire clan to join! Really this is the one thing I felt was really missing in the game abd hope they put in DLC. If not I guess I will need to buy Skyrim for PC when the toolkit get's released and make a mod.

  16. I think taking on the Thalmor would be a good DLC leading and Imperial/Stormcloak Army in to Cyrodil and reclaiming the White-Gold Tower for the Glory of Talos and as Im Dragon Born make me the Emperor to light the Dragon Fires etc. Giving snooty Altmer a kicking is highly enjoyable so expand that to the Summerset Isle and reclaim the Empire from them.

    Next DLC, all's good in Tamriel till the Dwener return from Overseas or Oblivion to reclaim their Land with armys of the forementioned Beastfolk from the Mythic Era or what ever it was called that would create a new challenge of new enemies weapons etc.

    Rebuilding Helgen would be a wise move to as someone mentioned be nice to be rewarded with being The Jarl of Helgen and have to source builders settlers guards Court Wizard Etc.

    But I clutch at straws

  17. well after all the dlc bethesda have done for oblivion, fallout 3 and fallout new veags, they can do what they want and i will buy it, for me they have been probably the best dlc ive come across (shivering isles, point lookout etc)

  18. I won't give any spoilers, but in response to point1 where you mention getting striped of your items, I am currently undergoing a quest where I've been put into clothes I don't own. And in regards to ''Shivering-Isles-esque shenanigans '', let's just say I am talking to a rather unforgetable returning character... :D

  19. I think most of the points have been covered.

    As for the Dwemer, we're never actually told their extinct, (as far as i know) but rather that they all just up and vanished. so i believe it could be possible to have them return from where ever they went.

    Worthies- Firstly, I think the ability to become a Jarl would be much appreciated, considering you are Dragonborn, Skyrim's new found agony aunt/living disaster who singlehandedly changed the course of the civil war, only to be cast a side with some mild sympathizer who happens to live in each city become the new Jarl. It makes me feel unappreciated.

    I completely agree with this. I pretty much single handed ended the civil war, saved the entire world on numerous occasions, the biggest threat being alduin, and am thought of by the thalmor as a big enough threat for them to actively hunt me and yet at the end of it all im thrown out into the wilderness to kill off some stormcloaks, (who i may add, cant be killed!)

    Finally i will say i want the war with the dominion to start again. After dealing with those arrogant elves in skyrim there's nothing i want more than to kick them all the way back to the isles and then burn down their cities :)

  20. Not quite Skyrim DLC but does anyone think that they could make a pretty kick-ass RTS out of the Elder Scrolls lore? Especially the period between Oblivion/Skyrim. I know im five years late with the idea but if the outcome of that campaign could be then fed into skyrim to affect the world that would also be pant wettingly awesome i think!!

  21. I personally think the DLC, or at least the big packs should be going to areas of tamriel where the empire has been weakened and choose either to strengthen the empire's hold on the area making the empire stronger, or kicking them out making them weaker, like the civil war campaign, and once all of those are finished a last DLC which has a storyline dependant on how you completed the DLCs and the civil war so you can either fight the thalmor in a new great war or join them, so if, like myself you are a little "milk drinker" of the empire, you can strengthen the empire and take back the lands, destroy the thalmor and restore talos worship, or if you're an empire hating person, you can help all the rebel factions and then help the thalmor eradicate the empire, and at any point between the DLCs you can switch sides by murdering a leader of the group you're with (so say you helped the empire with the civil war and became legate but when you go to morrowind you feel that the empire aren't being as just as they could be, so you murder the general you're serving under and hand over a personal item of his like his scalp or a finger to the leaders of the rebel faction) and if you decide to have only the imperial city under the empire's command when the final battle against the thalmor happens and you side with the empire you can do a quest like the "allies for bruma" quest in oblivion, except on a much grander scale, or you can fight the thalmor with the much weakened empire and lose the war and then have radiant quests from the last surviving general to give the thalmor hell (i.e. go to province X, then to destination Y, and kill person Z).
    Then small DLCs could be free packs of new animals and weapons and armours, cheap packs with new fortresses and houses and hideouts to own and maybe after the thalmor campaign, as a final large DLC, sort of on shivering isle scale of new items, lands and a larger amount of quests could be a dwermer invasion from another plain of existence, and you and the empire/thalmor have to fight back and then you're sent through the portal to this dimension, kick some ass, take some names and choose to either close the portal and destroy any chance of research into the dwermer, or keep it open and have a random dwermer creature spawn at the portal every week or so.

  22. All I want is more unenchanted robe options not JUST available via modding...so many AWESOME ones already available and I'm stuck with the hideous Arch-Mage robes cuz they're either not available or crap...(I'm looking at you Thalmor robes/Greybeard robes).

  23. JCHN on 20 Dec '11 said:

    (SPOILERS) Surely the reason Alduin has returned counts as an example pf time travel in Tamriel. Or the wooden mask in Labyrinthian. That's time travel.

  24. I'd be happy with expansions that make the existing gameworld a little deeper rather than bigger. Something more along the lines of Knights of the Nine and the fortresses released for Oblivion, with changes to the treasure tables, new encounters (both combat and peaceful) and more storylines to take part in without the need to spend ages loading a new area. There are plenty of places that have seemingly unfinished stories, from the many unanswered questions in Morthal to the Orc strongholds and their almost conspicuous lack of a major storyline. Hell, the unfinished questline about the missing apprentices at the college could be rewritten into something major.

    There are plenty of new perks, powers and abilities they could add to keep the game interesting without unbalancing it. Off the top of my head I'd add in some fur armours (a feature of the Bloodmoon expansion of Morrowind that focussed on Nords) that can be smithed from certain pelts, with each one having different abilities that are favourable to the player in some way and that get stronger as more parts of the armour are worn. On the subject of smithing, some items can't ever be upgraded which is against all logic in some cases while the ability to break down some items into ores would be another great addition. Enchantments could do with a bit of work in my opinion, perhaps requiring more powerful enchantments to need multiple disenchants to learn them or the ability to power up weaker enchants by disenchanting multiple items with the same ability. A summon horse ability would be something else I'd add, both as a power and a spell. When activated as a power it'd call your horse to you from wherever you left it (last living bought horse only) and when activated as a spell it'd summon a ghostly horse for you to ride until you got off (a master level would exist that keeps the horse forever). On the subject of summoning, a few more conjuration spells wouldn't go amiss, adding in the ability to call different animals as familiars (master level permanence there too) and a Bound Shield. Other schools of magic could do with a few enhancements too, not least the ability to create staves with your known spells (the Atronach forge takes care of that for summoners, but anything else has to rely on luck) at enchantment tables with multiple soul gems offsetting the power of a spell against the starting charges.

    Add in a load of new enemy types for the overworld, perhaps a rewriting of both the Dragon encounters and the Aftershocks repeatable quest that makes them more like the old Oblivion gates (in those the player usually came away with an item that would be useful throughout the game as they could use it to enchant their armour or weapons, adding a reason not to just walk away from the event) in terms of risk versus reward, more interaction with certain underused groups such as the Vigilants of Stendarr and the Bards College, perhaps even an optional lengthening of existing storylines such as the civil war (more promotions available to the player, more rewards and more repeatable quests to earn these things) and we've got ourselves a large and worthy expansion that I'd happily buy.

  25. i would like to able to rebuild winterhold, back so its in contention for the high king, i think that would be awesome

  26. A DLC involving going to the Psijic Order's base in Artaeum would be pretty cool.

  27. I would really like a Hardcore mode! :)
    and also perhaps more decapitation variations with limbs 8) :P

  28. Maiq the lair to be part of something like a quest the down fall off the thalmor maybe he be a follower.
    Skooma weaponised for a molitov cocktail.
    Flesh atronach in the game.

  29. From playing skyrim i have gathered alot of info on the dwemer like a reason for why disappeared but i have one thing that keeps on popping up on skyrim thats people saying that the dwemer robots are all meant to be asleep and waiting for them to return then just the other day an argonian dock worker gave me a black and red dwemer cube and told me to take it to this ruin and when i got there i started seeing her memories and this scholar said to the argonian that history and legends say that the dwemer will return in the end days or after the end of the world and i researched it and and amazingly all true. so what if the dwemer return because that if you think about it alduin brought the end days and there long gone and the dwemer return in confusion please tell me your thoughts on this. :)

  30. If the dlc does go to cyrodiil will the massive martin septim statue still be there because technically its talos :mrgreen:

  31. Dlc supposedly this month according to Bethesda.Might be content expansion.

  32. i think bethesda should come out with a DLC where u either come in contact with a dwemer (dwarfe) or get one as a companion heh, yes i would love to have a dwemer as a companion, imagine that, hah, a little man kicking your ass weilding a big bad assed deadric battle axe, yes definitly, bethesda come on gimme one, me want :p

  33. i think bethesda should come out with a DLC where u either come in contact with a dwemer (dwarfe) or get one as a companion heh, yes i would love to have a dwemer as a companion, imagine that, hah, a little man kicking your ass weilding a big bad assed deadric battle axe, yes definitly, bethesda come on gimme one, me want :p

    Alas the Dwemer are extinct in the world of Elder Scrolls (the last is seen in Morrowind) and they aren't even short.

  34. How about a height slider? Min/max could still be tied to race ie tallest breton still not as tall as tallest altmer. I am ocd and my character looks nearly identical to me but I had to choose imperial to access the proper features. As a result every nord female is taller than me which sucks as I am fairly tall. Also, if we can't have an option to create our own custom home the ability to edit the pre-existing ones a bit further would be nice.

  35. I personally would like to see the ability to make our own magic like we did in Oblivion but also the ability to make our own houses anywhere we desire (granted we would have to gather the supplies and build the place ourselves or hire a NPC to build it for us) and of course the ability to traverse back to the realms of Oblivion to get some items for there and the ability to go to ANY of the places in Tamriel.