Our Skyrim review goes live at 1pm today. Bit of internal insight for you: the Elder Scrolls 5 is currently the most searched-for game on OXM, pulling in more interest than Battlefield 3 and Modern Warfare 3 combined.
In a vain, fruitless, despairing bid to sate your ravening hunger for the game, we're posting issue 78's Skyrim cover feature in full. Have a shufty. The game's out tomorrow, 11th November.
Three hours is a long time to spend in a supermarket. It's a long time to spend in traffic. In Skyrim, three hours is as insubstantial as a cat's belch. It's like being given a delicious four-dimensional biscuit, then told you can only lick the air around it. When the time is up, we're told to put our controllers down. Everyone automatically nods, but no one stops playing. It's like we're testing our parents. Will they dare to unplug the consoles? And would we be justified in throwing a massive howling tantrum if they did?

Our options at this stage are fewer than Elder Scrolls connoisseurs will expect. You don't choose a star sign. You don't choose a class. Speaking as a role-player who has a pathological fear of commitment at the beginning of a game, this is a massive relief. I don't have to worry about choosing a perk, profession or class that'll turn out to be boring or underpowered. I spent much of Oblivion lamenting my decision to be a Redguard Bard, just because it rhymed.
There are a lot of body-type sliders here, but the only non-cosmetic decision to make is race. In the absence of an alien invasion or rogue evolution, it's all the same races on offer. I choose Khajiit, not so much for the Night Eye ability that comes with it, but because they're a race of massive combat cats, and that's not to be sniffed at.
And so, Jeff the Dragonborn Khajiit walks into the light, and down the zig-zagging mountain path towards Riverwood. It's the first time you'll see Skyrim, so it's a deliberately beautiful postcard scene. Shrubs and trees frame the borders, with the ornate, damaged archways of the Barrow Hills Temple temple making a nearby mountainside seem worth a visit. And at the bottom of the valley, there's Riverwood, the classic, picturesque first-village-in-a-role-playing-game.

Everyone who's played Oblivion has a story about the time when they sacked off the main quest and just walked around. The world of Tamriel is pregnant with non-essentials, far more than any non-obsessive could ever hope to complete. It's a large part of the charm - the fact that everyone has a different but equally noteworthy experience, both with their character development, the world, and the infrequent but inevitable glitches.




















































5 comments so far...
BIGBUTTER on 10 Nov '11 said:
This is an awesome Article!!! Since I have 0 hours in Skyrim I want at least 100 hours there. Sadly I must wait until Saturday at Midnight! pfft
traceurjosh on 10 Nov '11 said:
This was a great read, i love how the dragons in the game are being managed. giving them their own abilities and own AI and then syaing 'right off you go', letting them stay dormant, or attack you at every turn, pick up people and throw them around, fly around and partake in bombing runs, or landing next to you, screaming and biting off your extremities.
Tomorrow i will be in Skyrim.......Holy Sh!t TOMORROW I WILL BE IN SKYRIM
StreakyMcMeeky on 10 Nov '11 said:
I think I may be personally responsible for the huge amount of Skyrim traffic you are receiving. I'm bored in work and am on this website every five minutes checking for updates.
Thankfully you have been second to none for the latest Skyrim news and all the best articles...a million thanks for everything.
GHOSTY05 on 10 Nov '11 said:
Got my copy today, what an amazing game, its so big i dont know what to do first!!
bedlum69 on 15 Nov '11 said:
My current thought on this game is AAAARRRGHHH!! I'm stuck on the 'Revealing the Unseen' puzzle due to a bug in the game (the beams of light moved once,then decided to get stuck) hope a patch is made soon,it is very frustrating.