You might have caught the news this morning that Riddick studio Starbreeze is remaking Syndicate, Bullfrog's isometric real-time strategy classic, for consoles and PC. You might have caught the news, that is, providing you could hear it above the moaning. The remake is a first-person shooter with zero squad control functionality, see, and a feat of genre transplantation as drastic as that was always going to rub diehards the wrong way.
When we first laid eyes on the game, we admit to being equally miffed. The FPS is hardly a niche genre at present, whereas isometric real-time strategy could use a few adrenaline shots. But as our first look (which you'll read in issue 78) unfolded, we began to warm to the game. For all its flagrant departures, Starbreeze's Syndicate has the makings of both a fabulous homage and a quality story-driven shooter.

As the developer of The Darkness and The Chronicles of Riddick, Starbreeze is very comfortable with the first-person perspective. McEwan feels it offers the chance to tunnel further into Syndicate's fiction.
"We're big fans of the original Syndicate, and we're definitely paying as much homage to it as we can - bringing across the essence of the world, the core essence of what it is to be an Agent. That sounds wanky but it's true - we're taking the Persuadatron and evolving it in different ways, the weapons and brutality. On both facets of the game, the co-op and the single player, it's very key to stay true to it.
Lead game designer Vilya Sommerbakk added: "It's a dark and gritty world, and that's kind of a Starbreeze thing." Those who saw the inside of Butcher Bay will find it difficult to disagree. Even Monolith can't rival Starbreeze's feel for grime.
What would McEwan say to reassure disgruntled Bullfrog fans? "I think the game speaks for itself. We've been very lucky to work with a great, original world, and create another facet of it really. I would love them to like it. You're never going to please everyone."
The standalone four-player campaign features levels based on those of the original and its sequel Syndicate Wars. Designer Rickard Johansson talked this up - "hopefully co-op is a great nod towards the old gang" - but argued that the old Syndicate formula had had its day. "I don't want people to stop playing the old games, but time has moved on."




















































5 comments so far...
Spiderless on 12 Sep '11 said:
Sooo... basically it has nothing to do with the old game except the setting, I suppose you could argue its the opposite of Halo Wars in a way. The screenshots look good, am I the only one who mistook no.4 for Deus Ex at first glance?
I'll keep an eye on it just because its being made by Starbreeze.
OXM ETboy on 12 Sep '11 said:
It's honestly a very fine-looking game. A massive step away from the originals in one respect (combat/RPG), but actually, a massive step towards them in another (engaging with the fiction). And as you say, it's a Starbreeze project. These guys make great story shooters.
senote on 12 Sep '11 said:
While I reserve final judgement on this game until I play it I have to say the idea that the syndicate formula has "had its day" is nonsense. Now while I will admit that the original syndicate idea and gameplay may have only stretched to a Live Arcade title today rather than maybe a full retail release, it would still have been a much better option than an FPS. What they are really saying is that EA see more profit in a retail FPS than a Live Arcade remake.
Starbreeze could make a game that's as good as Arkham Asylum in terms of what you expect versus what you actually get but it still won't overcome the massive sense of disappointment the majority of long time syndicate fans have felt today.
EA you have made me a sad panda today
Decent_Jam on 12 Sep '11 said:
Lol @ sad panda
But yeah I agree that RTS could do with some better representation on our belov-ed console, having grown up with the genre I yearn for a return.
Back to topic, can't say I know the original game but this seems reasonable, though with all the shooters going on at the moment I doubt I'll be tempted, it's in similar territory to Rage in my head, probably completely different but that's just my first reaction.
pumped on 16 Sep '11 said:
Saw 'Syndicate remake' on the newsletter and just about wet myself, loved playing this game when I was about 13 on my Amiga 600.
Would have liked to have seen it remade in the same mould as the original and this would have been more than feasible to do, but no, FPS sells so let's do that instead......
I'd love to see a Dreamweb remake too, that game was awesome. Bring it out for Kinect and implement a fitness level to it.....