As part of our extensive coverage of Elder Scrolls V: Skyrim, we sat down for an exclusive chat with Game Director, Todd Howard, about the world of Elder Scrolls and how it's developed over the previous games.
Read on to find out what makes the Elder Scrolls tick, what his least favourite moment has been, and how the Elder Scrolls community play a bigger role in the game than you might be expecting.
What is it about the Elder Scrolls series that gives it such long-lasting appeal? What sets it aside from other fantasy universes?
I think there are a few things. We treat each game as its own thing. We don't necessarily treat them as a series, or sequels. Each one stands on its own as a unique game. We just try to make the best Elder Scrolls game we can for that time. We have the same goals each time, but gaming changes, our own tastes change, our fans' tastes change.

As far as it being different from other fantasy universes - there's so many, so it's hard to say. Every fantasy world has its uniqueness and similarities to those that have come before. What we try to do, is treat it like a real place. Like a place that happened in some alternate history. That despite it being fantastical, when you play the games it feels completely authentic for what it is, almost historical.
Is your favourite game always the most recent one, or do you have a particular ES game that you're most fond of?
It's usually the most recent game we did, so can I say Fallout 3? If not, then I'd have to go with Oblivion, then Morrowind, and work backwards. I can easily point out flaws in all of them, but overall I think we solve more problems than we create in each game.

I have various opinions on that depending on the day. Today, I feel like it's not Elder Scrolls unless it's a giant game where I can go where I want, be who I want, and do whatever I want. Depending on the platform, the year, or whatever, the form that idea takes could be different.
What do you think are the key elements of an Elder Scrolls game?
Be who I want, go where I want, do what I want. It needs to fuel that inner joy of pretending to be someone else, and have whatever power-fantasy you have in your head fulfilled.
Were there any games in the series that suffered a particularly troubled development?
Oh yeah, all of them in some respect. We usually try to do too much, get ourselves in development trouble, and then back our way into a better game than the one we originally designed. We still push ourselves to try ideas out quickly, and not over think them on paper before we implement them. Fortunately, most of our staff has worked on the previous games too, so going through that process is just a natural state for us. We always feel like we're trying something new, seeing it work or not, and adding it, removing it, tweaking it. And then the hard decisions come, because your time is not infinite. But the staff here works incredibly hard. We want to feel like we did everything we possibly could before the game comes out.




















































8 comments so far...
burnoutjoe on 7 Mar '11 said:
can you PLEASE stop talking about Elder Scrolls? Please?! I've loved this series since morrowind and I'm actually yearning for the next one.
like properly yearning.
its not out till November, for the sake of my sanity please don't mention it again until I can get my hands on it.
maidenmaniac on 8 Mar '11 said:
Haha agree with Joe I have been waiting for this since i finished Oblivion! that's a long wait!
Gouldfish on 8 Mar '11 said:
i cannot wait for this game I'm with Maniac i've been waiting since i done Oblivion
vigaro_brike on 10 Mar '11 said:
Obsidian did not do an excellent job on Fallout new vegas they ruined it. I really hope that Bethesda do not pass off any more games because they are great at what they do and no other company could come close to making a game as great as oblivion or fallout 3. Sorry if that was written poorly. SKYRIM LOOKS BETTER THAN ANYTHING.
Bezza89 on 10 Mar '11 said:
Fallout New Vegas was pretty good IMO. The main story and quests were pretty awful in my book, but everything was off the beaten path in that game. I never wanted to explore as much as I did in FNV than in Fallout 3 (better main story, poor side quests, though a more open world).
That last point, open world. I thought FNV was a bit linear, as in you had to go a certain path, couldn't climb a hill to get to your destination. (Took me ages to figure out how to get to Ranger Station near Jacobstown).
Anyways. I would love to see a re-imagining of an older ES game, made by whoever while Bethesda work on ESVI.
vigaro_brike on 21 Mar '11 said:
It was enjoyable while i was playing but it just wasn't even close to being as good as fallout 3. Two main things that killed it were the random invisible barriers that stopped me exploring as I wanted and the damn Cazadors that were everywhere and impossible to beat without followers or at least anti-venom which I never found until i started killing legionaries.
AkatoshIncarnate on 12 Apr '11 said:
New Vegas was pretty terrible compared to the rest of the Bethesda games. The ending was terrible it was one thing you'd come to trust in Bethesda games that you wouldn't finish the game entirely once you'd finished the main quest. the basics of it were all done pretty well but it had massive floors that lead to me not enjoying it much at all.
On the other hand Skyrim will be the most amazing game ever and i cant wait. i want to know about editions of it will there be limited editions for pre-purchasing because i have seen nothing on that, this would be one of te only games i would actually pre-purchase the limited edition for.
vigaro_brike on 13 Apr '11 said:
AkatoshIncarnate i agree with everything you said, don't know why i felt it necessary to mention that but anyway.